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Banishers: Ghosts of New Eden
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Life Meets Death - Banishers: Ghosts of New Eden Interview

We spraken met een paar ontwikkelaars van Don't Nod tijdens onze tijd in Keulen voor Gamescom 2023.

Audio transcriptions

"Hello everyone and welcome back to Gamereactor as you can tell by the wonderful banner behind me right now I'm standing outside the Focus booth, just had an opportunity to play Banisher's Ghost of New Eden and following that well I'm standing here with Philippe and Karim from Don't Nod to talk about that very game I've just played about 35 minutes of it and it was really fun you know that sort of action RPG aesthetic except you know it's sort of quite like supernatural in ways so tell me Philippe, what was the inspiration behind this game?
Where did it all come from?
Well the starting point was to create a really intimate and powerful love story with this duo of banishers who are ghost hunters and we wanted a supernatural twist so one of the characters is dead, the character of Antea and so you play as a human being and a ghost and we wanted to really develop a strong love story of star-crossed lovers in the wilderness of North America and this offered us a lot of possibilities in terms of both gameplay but also in environment, the photography and how we want to envision this whole game basically so in terms of inspiration, let's say the revenant for the photography for the setting, what else in terms of gameplay maybe for the combat system, we studied a lot God of War because we knew that it was a system that fit well with the gameplay so we tried a very different thing from Vampire which was our very first action RPG and we believe that we made this time a very good and dynamic action game I think that another main inspiration for Banishers is definitely Vampire we have to talk about it because in Banishers we wanted to reuse our know-how we had from Vampire and for example in Vampire we had the ambivalent situation for the main character, Jonathan Reed he's a vampire but a doctor at the same time and in Banishers we wanted to keep this ambivalent situation with both characters Red and Antea, one is alive, one is dead and they are ghost hunters but they are haunted by a ghost and it provides a lot of subtlety in terms of situation for the narration and well, we have moral choices in Banishers like in Vampire and we are convinced that it creates a lot of complicated choices to make for the player Yeah, you mentioned there it's got that sort of action RPG feel that's sort of very reminiscent of God of War but it has that don't nod narrative depth to it lots of choices, lots of ways to interact with the people and talk with them and for what it's worth, between the two protagonists as well there's that conversation aesthetic there but yeah, talking about the combat Banishers, obviously you're banishing ghosts, you're fighting ghosts tell me about how this is all working all the different things that you can do when you're locked into battles with spectres Yeah, so basically Red, the male character is the one who is the most effective against spectres because he's a banisher so he has different tools to fight against the spectres and Anterad will deal more damage to what we call the possessed bodies you know, the spectres can jump inside a dead body to use it as a harmour basically and as the game advances, you will unlock skills for both of the characters especially for Anterad, who will have supernatural abilities like an AOE, like a gap closer, sorry so this kind of stuff and you have a skill tree to develop more abilities for Red, for example, which can deal melee damage basically but he has also a rifle for long range battle And when you're going around banishing ghosts in New Eden it's not like an incredibly linear experience but it is linear in ways, there's a specific path that you want to follow but there's exploration opportunities there so what can you do beyond the main storyline, what else is there on offer in the game?
We have a lot of side quests each time you meet a character, the character has a side story for itself we call it a haunting case this haunting case provides an investigation, quite long I think some of them are one hour long it's a story, you have to go through it and at the end you have a choice do you want to banish the character or do you want to take care of the ghost do you want to ascend the ghost or banish it as well depending on your choice, you have a consequence on the story, on the main quest but also you have an essence this essence enables you to upgrade your skill tree so you have the ability to decide which kind of style of gameplay you want to play with and if you do not play any side quest you will not be able to do it and at the same time you also have what we call side content it's based on exploration so in the game you just have quests, main quests and side quests you also have a lot of exploration by itself so in these exploration phases you will find loot, of course we are an RPG but you have also the opportunity to find activities like take care of spectral nests or you will maybe find a special boss you haven't heard before so it provides a lot of combat, different play styles etc and the combat is a very important part, exploration, so is the narrative but there's also some puzzles in there as well, tell me about them Philippe we have a few puzzles here and there that's right, but not that many I would say it's not the main focus of the game it's just to provide more, to break the pacing of the game a bit not just combat and exploration we have also features which are puzzle oriented but we don't want to spoil about them right now I got to test a little bit of the game there, I got to experience a bit of it how long do you expect people to spend playing Banished Ghost of New Eden?
between 20 and 30 hours maybe more if you are interested in exploring all the semi-open world it's quite a big game for us the game is coming out in November give us the exact date, tell us what platforms people can look out for so it releases November the 7th on PC, PS5, Xbox Series X and S and that's it for now well there you have it, you will be able to see plenty more of this game on the lead up to launch it looks excellent, it looks really fun and you are going to be able to see my thoughts on it soon as well but until then, Philippe, Karim, thank you for being here and talking with me we'll see you in the next Team Raptor interview"

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